
Incredibly strong, doing 30 × 15 damage, bringing players wearing full netherite armor from full health to 7 health points.When aggravated for long enough, the warden follows the player continuously, regardless of any other distractions.Does not detect players that are sneaking.This feature can be used in order to cause a distraction. egg, snowball, arrow) lands near the Warden, the mob inspects the location where the projectile landed, due to the projectile creating movement and noise. When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.Seems to follow the same rules as the sculk sensor when detecting noise.When attacked, it path finds toward the player.

It follows and attacks players, mobs, and other entities that make vibrations.When sensing movement, it moves toward the source of the movement.The first fully blind mob (bats, despite relying almost exclusively on echolocation, still have basic eyesight).Will spawn in the new deep dark cave biome.Mobs A picture of the Warden and Iron Golem standing side by side May be used in redstone as seen in this video when they talk about the sculk sensor.Some have parts that are transparent, allowing the player to see the block it is on top of.Can be placed in all directions, like glow lichen.Generates in a layer on top of blocks, similar to snow.Glows but does not emit light, similar to the glow squid or the glow item frame.Made of sculk and a bone-like material.Has a different top texture than the Sculk Block and Sculk Chute.Will generate in the mysterious new cave biome, referred to as the “deep dark”.Planned additions Blocks This image shows the sculk blocks in the Redstone tab in creative mode, implying that the other sculk blocks also have redstone uses.

